![]() In the end, I really enjoyed this challenge and how it pushed me. In addition, a majority of the materials are procedurally created! The characters from Pixar were an inspiration for the monsters and their materials. I didn’t want anything too complex and went for a stylized look with varying levels of detail. I wanted to create something unexpected with some humor. Near the end of the day, before the sun sets and the moon rises, the little creatures enjoy fellowship with one another at the local tavern… Until a familiar face comes along and lifts them into the sky! “Deep in the woods there dwells a peculiar group of one eyed monsters. We’re congratulating Blaise Goze for winning the second place!įollow Blaise: Artstation Blaise about his entry: A nice, open setup, with great level of detail, from the character to the wind blowing up the leaves. Marius Iatan: “A scene that could very well have come from an RPG. ![]() That said, the environment is very richly detailed.” Sure, there’s a sign for a tavern there, but this feels more like an artwork showcasing a medieval fantasy village rather than a tavern. Ken Liang: “Very well done landscape artwork, but I feel like the author went a little off-topic here. Nevertheless, I truly enjoyed looking over all the details in this piece!” The foreground terrain could definitely use some more subdivisions and particles and the background mountain a bit more detail, also, if the contrast and atmosphere was improved, this render could be even better. Martin Klekner: “The amount of detail on this one is really nice, especially when it comes to the buildings and the character. Especially, I like the dynamics achieved with the leaves in the distance and the cape of the character in the foreground.” Looks like it is made for some illustrated fantasy book. Although mostly occluded by his cape, the cape itself tells a story through it’s many stains.” Nice attention to details, from crest on the shield, background characters, ivy and moss on stonework to dead leaves flying through the air. Maybe some more post-processing would give it more contrast, but overall it looks good.”ĭarko Vucenik: “Very peaceful scene with so many elements to look at. I like the mood and some kind of softness on this render. ![]() Lukas Walzer: “Very grand in scope and details alone, this image astonishes with flawless execution of every single step.”Īidy Burrows: “Nice wide composition with a good use of depth also nice use of the leaves to break up the empty space.”Įwa Wierbik: “This artwork looks like a screen from a fantasy game. ![]()
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